Silver Thumb Games — Atmospheric arcade-y. Stay weird.

Games that scratch your brain the right way.

Original dynamics that reward experimentation.
We FAFO so the player can FAFO.

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The games

One on the table. One IN OUR HAND.

Biida-Bash

Biida-Bash

Out now

Marble-smacking tabletop mayhem with physics-bending powers. Four players, one table, zero mercy.

Party game Local multiplayer Physics
Steam page Press kit
? SOON-ISH

Unannounced

No name yet

We’re not saying. Yet. Weirder than the last one — that’s all you get.

First to know ›
Transmissions

Devlogs, drops, and whatever we post at 2am.

Read the full log ›

Nothing here yet... Good. That’s where the weird things start.

Who, us?

Three people. All the hats.

A small team of three, developing the next big thing*

* And we just jinxed it.. Oh well.

Ali Zaki

Ali Zaki

ART & ANIMATION

Models it, rigs it, makes it move. Makes it do stuff...

Ed Zaher

Ed Zaher

DESIGN & CODE

Builds the systems, then breaks them (for science).

Osama Fattouh

Osama Fattouh

PRODUCTION & DESIGN

Can tolerate spread sheets. Keeps it weird. 

Unpaid interns
Rose

Rose

EMOTIONAL SUPPORT

She needs a lot of it

Salvador

Salvador

OFFICE CREEP

Therapy didn't work.

Latte

Latte

HR (WANNABE)

Interested in the "R" really.

Bob

Bob

DATA ANALYST

Look at him. He's a Data Analyst

Get weird news

We’ll tell you when it matters.

Whenever we ship, break, or finally announce something — you’ll hear it here first. No dev-diary spam, no per-game blast lists. Just the stuff worth opening.

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